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Zero Hour
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League Info
Welcome to the Zero Hour league.
 League Overview
 League Rules
 League FAQ
 Point System Explanation
 Lost Password
Questions?
Visit the league forum here League Message Board
or email a league admin
League Settings
League is: Open for new signups
Game platform: PC
League created: 2/26/2006
League Hits: 847,846
Active Clans: 671
Active Warriors: 2,565
IP violations are: OFF  
Max match size:   4 v 4    
Roster limit: 4
Max Invites: 10  
Accepted invites allowed per month: 10  
Clan Factions are: OFF
Warrior Factions are: ON
League resets at: 100 matches played/month
More Settings
League point system: elo
AR penalty: 500 points
Clan vs clan daily match limit: 20
Flood control: 2 minutes
Inactivity level: 30 days
Clan wins/override inactivity: 100 wins
Warrior wins/override inactivity: 20 wins
Clan power win range: 5
Warrior power win range: 15
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League Overview
Welcome to the new league...


League Rules
Rule # 1 Your clan can consist of just one member (you) or up to the maximum amount allowed, which is scalable. The current roster limit is 4 members. You are not allowed to invite the same player with a different warriorname in the same month. You are also not allowed to invite new members for the last 10 days of a month.
Rule # 2 Your clan may play as many games per day as they desire. Clanwars advanced IP tracker automatically checks all matches registered for IP conflicts, if a conflict is found, the game is automatically removed and the offending clans are penalized -100 pts. per incident. You can only register 20 matches per day versus the same opponent and any one warrior cannot report consecutive matches without at least 1 minutes having elapsed since the first report.
Rule # 3
Any game can be a CW match from 1v1 to 4v4 matches.
Map Pool: Only official, ranked and maps that follow the same criteria are allowed (for example mini maps, humvee training maps or similar ones are not allowed).
Rule # 4 If you forget your password, please request it via the (send me my password) link above.
Rule # 5 After 30 days of inactivity warriors are removed unless they have registered 20 matches or won a individual title.
Rule # 6 You may be a member of different clans, but those clans may never play each other during the length of an existing tournament.
Rule # 7 Clan matches must be reported within one hour of the completion of the match. It is encouraged to please report your games as you go.
Rule # 8 All clan members competing in a CW match must wear their Clantags and Warrior names in their name while in the lobby and in the game.
Rule # 9 If you switch clans you must make your old and new BOSSES aware of the situation. Your new clan cannot play your old clan for the entire length of the tournament. Doing so will result in a violation and all clans involved will be subject to punishment.
Rule # 10
Any player that receives 8 auto reports filed against him in a tournament period will be suspended for the rest of the tourney month. Any clan that has 12 or more auto reports filed against them within a tournament period will be suspended for the rest of the tourney. Players intentionally "collecting" auto reports to be vindictive will be suspended from the Clanwars Online Gaming Leagues indefinately.
 
Leaving clan without reporting results into a suspension for the rest of the month.
Rule # 11 Nick sharing will not be tolerated. If you are caught nick sharing, you and your clan are going to receice a penalty.
Rule # 12 GenTool is mandatory for this league. (At least version 8.4)
Every player has to be on GenTool while he is playing a ClanWars Match because we want a fair-playing-league without hacker. Also you need to have Upload Mode = SAVE ALL while playing ClanWars. When the Administrator asks you for replays+screenshots, then you have to give him. Else you will get a suspension or a ban. We all want a fair play league.
 
Download GenTool here:
http://www.gentool.net/

Replays and more can be seen here:
http://www.gentool.net/data/
Rule # 13 If your opponent doesn't report a match, you have 3 days time to create an Autoreport. Admins won't consider older replays. So create your Autoreport in time.
 
Rule # 14 Using scaffolds to obstruct firebases or base defenses from firing is banned from clanwars.
Cheating is not tolerated. If someone is using this, he and his clan will lose 1.000 points or at least 25% of his points (whatever is more). Furthermore the warrior gets suspended for an entire month if he does it a second time.
 
Also further bugs are not allowed (see Link):
https://www.gamereplays.org/community/index.php?showtopic=1051394
Rule # 15
Observer collusion / voice cheating:
When playing a team game, a defeated player has to press exit. Staying in the game when you are defeated is not allowed and will result in penalties.
 
If an observer passes information to somebody that is still playing in-game, both will be guilty of observer-collusion (non-software MH).
 
What is considered proof of Observer-collusion?
  • A player with a defeated, but observing teammate, makes impossible decisions, such as perfectly avoiding or firing on demo-traps, mines, camouflaged units/buildings, all without ever having knowledge of their whereabouts during the match.
  • Or: (Self-)incriminating videos / livestreams or screenshots containing the collusion itself or a valid admission of it.
Result:
The 'telling' player will lose all of his points and he will be suspended for 30 days from clanwars.


League FAQ
Question: How Do I invite people to join my clan and how do I know if they have accepted or declined?


Answer: Clan bosses can invite other league members to join a clan. In the "CLAN ROSTER" Menu option in "Clan Headquarters" you will find the option to invite people to join your ranks. An invite will either be accepted, declined or ignored. The invited player will receive a message in his inbox that he/she has been invited to join your clan. If the invitation is accepted or declined a notice is posted on your clan event calendar and the boss who posted the invitation will receive a private message in his/her inbox telling him the invitation was accepted or declined along with a reason - if the invitee responds with one. If the invitation is ignored it will stay posted in "clan roster" with a length of time in days that it has been ignored. You can choose to with drawl the invitation at any time or leave it offered as long as your choose.
Question: Does my account or clan ever get removed?


Answer: After 30 days of inactivity your account or your clan will get removed. Check support for current league settings (days inactivity until deletion, roster size limits, max invites permitted, max games per day vs a clan, etc...). If the clan you are in gets removed but your account satisfies inactivity levels your account will stay intact, your clan status will move to "Independent". If you or your clan have won a championship then you will never be removed. Sometimes other criteria will assume you or your clan immortality, typically a certain amount of wins or game played, check with the league admin for that info.
Question: What happens if my opponent doesn't report his loss?


Answer: If your opponent doesn't report after 1 hour has passed, you can file an Auto Report. Upload the replay in your AutoReport. The Admin will do his best to complete these as timely as possible.
Question: What are the penalties for Auto Reports, Maphacking, and impersonating other clans or players?


Answer: The league penalties are: Auto reports -500 points or 10% of your points total, whichever is higher. Maphacking results in a league ban. Impersonating another clan or player aswell. Possible removal from the league for extreme offenders.
Question: How can I play a game that won't count on the ladder?


Answer:
All games played with your clan tag on are considered Clan Wars matches if your opponent is also wearing a clan tag. If you want to play a ffg, simply change your name, or remove your clan tag at www.gamespyid.com. Remember: Clan Tag=Clan Wars. Exception: Quickmatch. Quickmatches won't be considered anymore as clanwars games. You can play quickmatches without the risk of having to report the match. Autoreports resulting from Quickmatches will be denied each time.
Question: My opponent was USA, and he blocked access to my supplies with scaffolds, is this allowed?


Answer: No, this is one of the few gameplay rules we have at Clan Wars, and it was voted on by the league.
Question: My opponent disconnected, who wins?


Answer: If your opponent disconnected from the game, he needs to report it, UNLESS HE WAS CLEARLY GOING TO WIN. In that case, you should report.
Question: The game mismatched, now who wins?


Answer: Unfortunately, missmatches are occasionally a part of the online experience. Unless someone was CLEARLY going to win the match, no winner will be declared. This is also the case for mass/mutual serious errors, or when the game breaks into a permanent desynchronised state.
Question: Where do I install GenTool?


Answer:
http://www.gentool.net/
There is a brief explaination on how to use GenTool there, if you require further assistance you may need to get in contact with the developer.


Point System Explanation
ELO pt. system (modified)
The ELO pt. system that is used here, is based on the original ELO pt. system (Link here) but is somewhat modified in how point losses are handled and it is scaled in other ways as well, explained below.
In this system points for a victory are limited to a set value (called the K - value). For example K might be 100 for a 1v1 match or 150 for a 2v2 match, etc... That number is set in the control panel ('League Settings -> League Options') and scales accordingly based on match size, by 33% for each significant jump in a match size.
100% of the K value is only awarded for matches where the opponents are very far away in rank and the underdog wins. For example, if there are 100 clans in the league and #1 plays #100, the full K value will be awarded if the #100 ranked clan wins. If #1 wins only a very small percentage of K is available. If clans are very close in rank, for instance #1 plays #2, roughly 50% of K is avaliable. As ranks separate and the expected, higher ranked clan wins, the K value shrinks further away from it stated value, and conversely as the underdog or lower ranked clan wins K grows close to it's full value. The variable that describes this is referred to as E. When clan #100 beats #1, E might be .99 and vice versa E might be .01
This system is in place for both warriors and clans. K never reaches 100% until the tournament draws to a close. It starts out automatically devalued at the beginning of each tournament and grows closer to 100% as the tournament continues. To re-iterate with an example, K might be set to 100 pts in the control panel. And 100% of K may be awarded when a very low ranked clan beats a high ranked clan, but even while K = 100 in this instance, at the beginning of each tournament it is devalued automatically back to 1/2 of that. If the exact same match was played the last day of the tournament 100% of K would be awarded. As the tournament moves toward it's conclusion K becomes closer to be worth it's full value - this is called the intensification period.
Point losses are relegated to clans or warriors only, who fall into the Power Range and bonuses are applied to clans or warriors who win against clans or warriors in the power win range. Point losses are lower as clans fall lower into the range and are not applied at all when clans or warriors fall out of that range.
The power win range is set in the 'League Options' menu.
ELO point system applies to both clans and warriors. During warrior point calculations the average rank of the total warriors involved is used for the point calculation.
Two other factors influence the ELO pts awarded. They are called O and W. O is the offset that devalues the points as same clans play themselves in the same day. So if clan A plays clan B 10 times in one day, each game is worth less. W is the variable that defines the intensification period, as the tournament gets closer to ending W grows closer to 1.
In the end ELO pts are calculated as such = K x E x W x O
K - K value (explained above)
E - .01 to 1 (based on if the underdog or favorite won and how close in rank they were)
W - starts at .5 on day one of a new tournament and grows to 1 on the last day of the tournament
O - offset starts at 1 when same clans play against each other for the first time on a day, second match it is .9, third match it is .8, etc... After 10 matches against similar clans it is .1 and stays at .1
*Note: K can be set in the control panel, and how many times clans may play each other in one day can be set in the control panel as well.
 
 
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