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Battle for Middle earth II
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League Info
Welcome to the Battle for Middle earth II league.
Sponsored by GameReplays.org
 League Overview
 League Rules
 League FAQ
 Point System Explanation
 Lost Password
Questions?
Visit the league forum here League Message Board
or email a league admin
League Settings
League is: Open for new signups
Game platform: PC
League created: 12/4/2005
League Hits: 817,178
Active Clans: 166
Active Warriors: 627
IP violations are: OFF  
Max match size:   4 v 4    
Roster limit: 7
Max Invites: 12  
Accepted invites allowed per month: 14  
Clan Factions are: OFF
Warrior Factions are: ON
League resets at: 200 matches played/month
More Settings
League point system: elo
AR penalty: 50 points
Clan vs clan daily match limit: 25
Flood control: 1 minutes
Inactivity level: 75 days
Clan wins/override inactivity: 200 wins
Warrior wins/override inactivity: 100 wins
Clan power win range: 2
Warrior power win range: 3
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League Overview
Welcome to the Battle for Middle-Earth II league...

If you have any questions do not be afraid to bother us with an E-Mail to "adminBFME2@clanwars.cc" (without the tags).


League Rules
Rule # 1
UPDATED RULE: APRIL 2018
 
ClanWars game conditions for 1vs1:
*The game is played on the latest BFME II BT2DC version. (Click here to download 1.09)
*The nicknames of the players in-game DO match with their league nicknames. 
*The game is played without Ring or Custom heroes.
*The game is not played in a fortress or custom kind of map.
 
ClanWars game conditions for 2vs2, 3vs3 & 4vs4:
*The game fulfills the above conditions.
*No more than 3 clans can appaer in the same game. (See Rule #6, about clan alliances and guesting)
 
Any AR (Auto Report request) or AM (Alter Match request) that does not fit one of these conditions will be immediately rejected and considered an FFG (For Fun Game).
Rule # 2
UPDATED RULE: APRIL 2018
Regarding reporting, AR's and AM's.
 
Players have to report all of their losses, in the order they were played, with the correct faction of each participant, as well as the map used. Not doing so may result in a point penalty to the offending warrior(s)/clan.
 
There is no reason for a game that fulfils Rule #1's conditions to not be reported. Lag, hardware or software issues, personal reasons or ignorance of ClanWars rules are not sufficient reasons. However, in such cases, a player can avoid an unfair match by leaving the game before it is too late. If you continue to play, you forfeit the right to use any of the above excuses and the game shall count no matter what.
 
Use the AM Request Forum to communicate with admins in order to fix incorrectly reported games. 
        
Use the AR Request Forum to request your unreported wins after an hour of being played. Please attach the replay as evidence. You can upload more than one replay by compressing them into a .rar file.

Processed AM and AR requests may imply a point penalty on the offending warriors/clans according to the nature of the violation.

Admins are not responsible for processing AR requests of games that were already reported without correct faction information. If this happen, players can fill an AM request to fix the games, attaching all the necessary replays that prove a game has been reported twice in the ClanWars match log.
Rule # 3
NEW RULE: MAY 2017. UPDATED: APRIL 2018.
Regard CW matchs.
A ClanWars match of 1vs1, 2vs2, 3vs3 or 4vs4 should consist on two games. Each player/clan has the right to play one of the two games in a match, on it's own host, in a map of it's choosing and in the map position desired. Although, games played in neutral host do not need rematch.
If a player, or a clan, hosts and wins the first game but refuses to play the rematch, for the next 48 hours the losing player/clan is not obligated to report that game and the winner loses the right to file an AR.
However, it's responsibility of the offhost player to claim this resource in the AR topic. Otherwise it is considered as if there was mutual consent.
Rule # 4
NEW RULE: MAY 2017. UPDATED: APRIL 2018.
 
*Regard unfinished games (Out of sync, player disconnection, game crash, gameranger crash, etc)
In case there is discord regard who would have been the winner and one of the players decide to post an AR; a leage admin can not accept or denny the AR for at least 24 hours once he has, first, given his verdict regard who deserves the win. So players have the chance to report themselves avoiding a punishment. However, such admin verdict is not arguable and this won't apply the last day of the tourney.
Also, consider admins will only aprove unfinished games where the advantage is minimally a 70-30 relation. So, please, watch your replay before uploading the AR.
 
 *A unfinished game dispute does not need to stop the gaming session:
If during a gaming session played without neutral host (always considering two necessary games conform a match) results in a game interrupted by a OOS, a crash of any kind, or a DC, where one players claims the game was over, and the other player disagrees, the match shall be re-played on the same host no matter what. The disputed unfinished game shall be later, posted as a AR to let adminis analyze the match.
If the AR is approved, the corresponding rematch should be player on the opposite host in order to conform a match. Thus, one of the players gains the right to play one game on his own host.
 
Rule # 5
UPDATED RULE: APRIL 2018
Clanwars game liberties:
*Any 1vs1, 2vs2, 3vs3 and 4vs4 map available in the actual version of the game can be used in this league.
*There is no tactic, strategy or glitch forbidden in game. In case a bug is found please report in the league forum and rules will be updated if necessary.
*Any clanwars game can be played through any kind of VPN/LAN plataform (T3a, GR, etc)
*Any clanwars game can have from 2 players to 8, as long minimally one player per clan is present in each team with it's respective warrior nickname. Althought, there can be players of two different clans making a alliance against another one.  (See Rule #6, about clanwars games with 3 clans and guesting)
Rule # 6
NEW RULE: APRIL 2018
Clanwars games with "Guests" and clanwars "Alliances"
*A guest is any player whose ingame nickname does not belong to the bfme2 leage, or simply does not match, but decides to help a clan against another.
*A "alliance" consists of two different clans playing together with it's respective clanwars nicknames against one specific clan.
 
Thus, in a cw match there can not be more than 3 clans participating.
 
*When playing through an "alliance" ensure to play pairs games, conforming a match, so wins & loses can be spread equally against the oponent clan. If the match gets tied, one of the two players forming the "alliance" should take all games against the oponent.
*Any AR where appaers players whose nicknames belong to 4 or more different clans, will be inmediatly rejected and considered FFG.
Rule # 7
UPDATED RULE: APRIL 2018
If you wish to play a for fun game (FFG) match that will not count on the Clanwars.cc ladder or guest other clan, simply play on a name which is not the same as your warrior account on our league. This way, it cannot be auto-reported and nobody can file an AR.
Rule # 8
You may be a member of different clans but you are not allowed to play any of these clans. The clans can play versus each other, but you cannot.
Rule # 9 If you switch clans you are not allowed to play vs this clan for the next 7 days. Your clan can play vs your former clan though.
Rule # 10
UPDATED MAY: 2018
*Players and clans must save all replays throughout a tournament period, both loses and wins. Upon request, replays should be provided to a BFME2 Admin. Players can delete their replays after 7 days of the tournament period having reseted.
*Failure to produce a specific game replay, inflict Rule #1 about clanwars game conditions, or provide a old fake replay, will result in either that game being voided from the tournament or a point punishment with all it's implications regard montly prize cups. A cheating unsportsmanlike behavior can result in a suspension from the league.
Rule # 11 The first day of the month allows for as many clan invites as you like. There is no limit for the number of warriors who join your clan on this first day. After day one, the limit is set to 12 for the rest of the month.
Rule # 12
NEW RULE: MAY 2017
Regard players who are admin: they can play as long they don't... 
*Deny the AR request of a unfinished game, filed against them. Unless the admin decides to report manually.
*Approve the AR request of a unfinished game, filed by himself. In such cases, any other leage admin will have to process this ARs.
Rule # 13 Your clan can consist of just one member (you) or up to the maximum amount allowed, which is scalable. The max roster size is listed above.
Rule # 14 If you wish to leave your clan, you must wait until any losses have been reported, either automatically or by the AR process. Furthermore, if you or a teammate leave your clan before a win has been reported, either automatically or by the AR process, the win will not be declared.
In breach of the rule you will get a point penalty for you and your clan. After several times violation of the rule you will get punished for one month.
Rule # 15 Your clan may play as many games per day as they desire. If enabled for this league; the IP tracker will check for matches which cause an IP Conflict. If a conflict is found the match is removed automatically and a point penalty is applied to the clan (see above for current penalty).You can only register a certain number of matches per day versus the same opponent (see above for that setting) and any one warrior can not report consecutive matches without at least X amount minutes having elapsed since the first report. The value for X is listed above as well.
Rule # 16 Members of the league can be removed after a certain amount of days of inactivity. Please see the settings listed above for more information of automatic removal from the league.
Rule # 17
Account passwords are hashed and can not be seen by anyone - including the owners of clan wars. If you forget your password it can be changed and emailed to you, please send a mail to questions@clanwars.cc for help with this process.
Tell your global name and your email address.


League FAQ
Question: How Do I invite people to join my clan and how do I know if they have accepted or declined?


Answer: Only clan bosses can invite other league members to join a clan. In the "CLAN ROSTER" Menu option in "Clan Headquarters" you will find the option to invite people to join your ranks. An invite will ultimately either be accepted, declined or ignored. The invited player will receive a message in his inbox that he/she has been invited to join your clan. If the invitation is accepted or declined a notice is posted on your clan event calendar and the boss who posted the invitation will receive a private message in his/her inbox telling him the invitation was accepted or declined along with a reason - if the invitee responds with one. If the invitation is ignored it will stay posted in "clan roster" with a length of time in days that it has been ignored. YOu can choose to withdrawl the invitation at any time or leave it offered as long as your choose.
Question: Does my account or clan ever get removed?


Answer: After X amount of days of inactivity your account or your clan will get removed. Check support for current league settings (days inactivity until deletion, roster size limits, max invites permitted, max games per day vs a clan, etc...). If the clan you are in gets removed but your account satisfies inactivity levels your account will stay intact, your clan status will move to "Independent". If you or your clan have won a championship then you will never be removed. Sometimes other criteria will assume you or your clan immortality, typically a certain amount of wins or game played, check with the league admin for that info.
Question: Are tags like this &ltbr&gt permitted in my clan name and or tag?


Answer: No, certain non friendly HTML symbols are not permitted to be entered in certain displayed areas.
Question: How to I get an answer to a question that is not listed here?


Answer: If it is a league specific question, please up to the top of this page and email the league admin.  His or her email link will appear at the top.

If this is a global issue, meaning you have a question regarding the clanwars gaming network in general please visit the global support page which you will find linked from the main portal page.
Question: What happens if players are cheating in any way?


Answer: First of all, if you suspect any bug abuse, cheat or similar performed by the enemy, whether it affetcs the game outcome or not, please file an AM to make sure the game gets removed and the cw- admins will take actions if needed.

If you suspect point pushing ( players gives clans loads of wins easily, one player gives away losses to a clan he already is in to make the clan gain points  in a non legal way according to the cw.cc rules), please e-mail adminBFME2@clanwars.cc and we will investigate asap. People who gets convicted in PPing gets banned from clanwars.cc for life time, and all clans involved in it ( both the clan he pushes and the clans that he has pushed from) will recieve a point penalty, and all matches included in the violation will get removed.


Point System Explanation
ELO pt. system (modified)
The ELO pt. system that is used here, is based on the original ELO pt. system (Link here) but is somewhat modified in how point losses are handled and it is scaled in other ways as well, explained below.
In this system points for a victory are limited to a set value (called the K - value). For example K might be 100 for a 1v1 match or 150 for a 2v2 match, etc... That number is set in the control panel ('League Settings -> League Options') and scales accordingly based on match size, by 33% for each significant jump in a match size.
100% of the K value is only awarded for matches where the opponents are very far away in rank and the underdog wins. For example, if there are 100 clans in the league and #1 plays #100, the full K value will be awarded if the #100 ranked clan wins. If #1 wins only a very small percentage of K is available. If clans are very close in rank, for instance #1 plays #2, roughly 50% of K is avaliable. As ranks separate and the expected, higher ranked clan wins, the K value shrinks further away from it stated value, and conversely as the underdog or lower ranked clan wins K grows close to it's full value. The variable that describes this is referred to as E. When clan #100 beats #1, E might be .99 and vice versa E might be .01
This system is in place for both warriors and clans. K never reaches 100% until the tournament draws to a close. It starts out automatically devalued at the beginning of each tournament and grows closer to 100% as the tournament continues. To re-iterate with an example, K might be set to 100 pts in the control panel. And 100% of K may be awarded when a very low ranked clan beats a high ranked clan, but even while K = 100 in this instance, at the beginning of each tournament it is devalued automatically back to 1/2 of that. If the exact same match was played the last day of the tournament 100% of K would be awarded. As the tournament moves toward it's conclusion K becomes closer to be worth it's full value - this is called the intensification period.
Point losses are relegated to clans or warriors only, who fall into the Power Range and bonuses are applied to clans or warriors who win against clans or warriors in the power win range. Point losses are lower as clans fall lower into the range and are not applied at all when clans or warriors fall out of that range.
The power win range is set in the 'League Options' menu.
ELO point system applies to both clans and warriors. During warrior point calculations the average rank of the total warriors involved is used for the point calculation.
Two other factors influence the ELO pts awarded. They are called O and W. O is the offset that devalues the points as same clans play themselves in the same day. So if clan A plays clan B 10 times in one day, each game is worth less. W is the variable that defines the intensification period, as the tournament gets closer to ending W grows closer to 1.
In the end ELO pts are calculated as such = K x E x W x O
K - K value (explained above)
E - .01 to 1 (based on if the underdog or favorite won and how close in rank they were)
W - starts at .5 on day one of a new tournament and grows to 1 on the last day of the tournament
O - offset starts at 1 when same clans play against each other for the first time on a day, second match it is .9, third match it is .8, etc... After 10 matches against similar clans it is .1 and stays at .1
*Note: K can be set in the control panel, and how many times clans may play each other in one day can be set in the control panel as well.
 
 
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