Danpaul88 has kindly made a replacement version of Mesa with my request to fix the "deadzones" on the map.
Download it here and put it in your data folder.
http://www.renegadeforums.com/index.php?t=getfile&id=12170&rid=20608
It is now on CWserver2 and CWserver3.
For today and tomorrow, clanwars on Mesa should be considered funwars to give people a chance to try it out. After that, they'll be proper clanwars. However, before that, if you want to agree beforehand to report them, go ahead. (before the map loads...)
Basically it fixes the bugs whereby tank shells and similar projectiles don't have their full effect in some situations. For example:
- Tanks on the bridge can now freely hit any building they can target. EG a med can hit the Hand, Obelisk and powerplant freely; a MRLS can hit the Hand from some distance back, and hit the Obelisk too. An arty can easily hit the barracks and WF (and with some difficulty, the AGT).
- Tanks on the bridge now do full damage to tanks on the ground, and also properly deal splash damage to infantry.
- GDI tanks on the side path can properly target the airstrip ramp and the turret behind the Nod refinery. They also now do full damage to Nod vehicles behind the wall.
- Grenadiers and rocket soldiers can properly hit the airstrip ramp from the infantry-only area.
Give your feedback on how it affects balance in clan games; the plan is for the deadzones to be fixed in scripts 4.0/TT patch.